![]() So while it gives the Tezz archetype tremendous inevitability, a solid win-con under an Ensnaring Bridge lock, and yet another game-winning line of play and a resilient one at that (thx Academy Ruins pitch SotM to Thirst for Knowledge and effictively combo off just one card), its engine won't be rolling before turn 3 or 4 most times. The combo also folds to all sorts of hate. ![]() Or to a timely Atarka's command on the top of the stack, for that matter. If you're not dead yet! At the end of the day, it's a combo that's still (fairly) fair magic, meaning that even if you successfully cast the two cards, you still need mana to activate it and may still die to a timely Scapeshift, to Kiki-Jikki going off or to the Melira-Seer-Finks trio regardless. Once online, it'll stabilize against Burn, Zoo, Affinity and any aggro strategies within a couple of turns. The Thopter Foundry + Sword of the Meek combo is really strong. But Planeswalker and artifact-feeding Tarmogoyf is strong, baby. Mostly answers to potential problem permanents, but none is as flexible/powerful as Anguished Unmaking in my humble opinion. Green: Abrupt decay, Maelstrom Pulse, Natural State, Nature's claim (dat Eidolon of the Great Revel), Ancient Stirrings (awesome but doesn't find Foundry). Jwelt adds: Ghirapur Aether Grid, Galvanic Blast, Lightning Bolt, Rakdos Charm, Pia and Kiran Nalaar. Slaughter games and Crumble to dust are good but kind of narrow, whereas white's hate has waaay wider applications IMO. Neat sweepers but we have some already, and Bridge also works toward that end of surviving swarms. Red: Pyroclasm, Anger of the Gods, Radiant Flames, Terminate, Slaughter games, Crumble to dust. Also, Unburial Rites and Esper Charm (strain alert!). Which kind of plays nice with Thopter Foundry. And Tidehollow sculler if you want to go deep. White: Disenchant, Anguished Unmaking, Timely Reinforcements, Leyline of Sanctity. You can still smash with 5/5 indestructible Darksteel Citadels to deal with Stony Silence and you can recur dead artifacts from the graveyard to deal with artifact removal. ![]() The deck is good at responding to a known meta, it is easy to maindeck cards like Spellskite, Torpor Orb, Grafdigger's Cage, or Chalice of the Void due to the strength of Tezzeret's +1.Ī positive of the deck is its resiliency to artifact hate. There are more variations in builds than other established decks, some choose to control with cards like Ensnaring Bridge while others top off their curve with Wurmcoil Engines or slam Chalice of the Void. It then tops it off with the powerful combo of Thopter Foundry and Sword of the Meek. It plays removal and card draw spells, but also looks to control through discard and hate artifacts. UB Tezzeret is a "control" deck, but it is very different than a traditional Draw-Go type control. Note: Discussion on post Sword of the Meek unban starts on.
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